$ whoami && finger cosmic
cosmic
Software Engineer
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- Software Engineer
readme
~/README.mdI build software, mostly close to the metal and mostly on my own machines. Lately that means inference servers on Apple Silicon, an iOS keyboard that talks to whichever model you point it at, and agents that have to cite their sources. The through-line is latency and control — things that run locally, with your own keys, and answer fast.
I like problems where the constraint is real: a keyboard extension that cannot touch the microphone, a GPU budget that will not grow, a model that has to load before anyone loses patience. Working inside a hard limit produces better designs than working without one.
Photography is the same instinct pointed somewhere else. I shoot film, which is nothing but hard limits: thirty-six frames, no preview, no undo, and weeks between the shutter and the scan. Code is endlessly revisable and a frame is not — deciding once and living with it turns out to be a useful discipline to carry back to the keyboard.
This site is the long-form record of both — notes from the field, whatever I'm building that week, whatever came back from the lab, and the occasional post that outgrew a note. No analytics, no newsletter, no popups. Just files on a server.
lshw
inventory- C++
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